Mizzi and Raglan were modeled in ZBrush, Marvelous Designer and Maya. The topology has been optimized for a feature animation or cinematic production pipeline.
Scan data was used as the starting point for Mizzi's body. The scan was cleaned up and reposed in ZBrush, then retopologized and further developed in Maya.
Mizzi's wardrobe was modeled in Marvelous Designer and Maya.
Raglan's blockout sculpt was retopologized and further developed in Maya.
Mizzi's backpack was modeled in Marvelous Designer and Maya.
Mizzi's props were modeled in Marvelous Designer and Maya. Rigid Body Dynamics were used to help pose the climbing hardware and crampons.
Mizzi's hair was groomed with XGen, inside of Maya.